40 towns, 4 provinces
A continent around an inland sea, each province home to its own tribe: Lava, Sand, Tide and Shade.
A free game by BARKBRAIN
Win together, or lose together.
Four tribes of cubbit monsters are overrunning Midgard. You and your friends each take a role, plan every turn together, beat the cubbits back before towns burst, and seal all four nests.

A continent around an inland sea, each province home to its own tribe: Lava, Sand, Tide and Shade.
Cleric, Alchemist, Builder and Guardian are each good at something different. A good team makes every one count.
An overfull town bursts into its neighbours, and blood moons bring the old towns back for more. Every game goes down to the wire.
Easy, normal or hard, chosen by the host before the game. The harder it is, the more blood moons hide in the deck.
Travel, defeat cubbits, build a warp tower, pass a card or seal a nest, in any mix.
Two town cards to travel and seal with. Watch out for blood moons.
Reveal where they land, then pass to the next Warden.



Yes, and you can play without an account. Signing in with Google is only for stats and the ranking.
Two to four. Everyone picks a role in the lobby, no two the same; anyone who does not pick gets a random one.
In Roads you race each other for points. In Wardens you are all one team against the game, and you win or lose together.
A detailed guide to the roles, the actions and how to win is on the Midgard blog. Read the full rules ↗
Plays in the browser on computers and phones. Nothing to install, no sign-up.